

Your carries should have enough tools to stay at a safe distance while still being able to output damage. Wombo/AoE abilities tend to have longer cooldowns so if they don’t get a lot of value out of them, such as only hitting 1-2 members, you can often win out in the long term.
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How to CounterĪgainst a team that relies on strong wombo engages, pick a team that has high mobility and disengage. If you like big high-impact teamfights then this is the comp for you. Heavy engage across the board combined with some really strong AoE power will make it incredibly difficult to play against if your enemies have an immobile carry and often even if they don’t. This comp does not give the enemy team any space to breathe. The longer you’re able to skirmish and poke, the harder it will be for the lockdown comp to find an opening. Lux and Sona can provide shield utility and Lee Sin provides additional peel. To beat a teamfight comp that excels in single target lock down, try a poke comp that uses its range to kite and keep the enemy comp at a distance. When it comes to teamfighting, your goal is to kite backwards and lockdown and burst anyone who steps too close. Your early game is dictated by Trundle’s early dueling paired with Twisted Fate’s roaming ability to spread pressure to the side lanes. It’s also a very effective composition at invading due to the strong level one provided by Braum and Twisted Fate. This comp is very effective at effectively playing teamfights by dispatching one target at a time with their high amount of single target CC and damage. Best Clash Comps (Updated Mid-Season 12) 1.
